internal UnrealObjectShim(Engine engine, IntPtr address, UnrealClass uclass, string name, string path) { this._Engine = engine; this.Address = address; this.Class = uclass; this.Name = name; this.Path = path; this.Object = new UnrealObject(this); }
internal UnrealObjectShim(Engine engine, IntPtr address, UnrealClass uclass, string name, string path) { this._Engine = engine; this.Address = address; this.Class = uclass; this.Name = name; this.Path = path; this.Object = new UnrealObject(this); }