private static void CrossFadeInFixedTimeInternal(ref AnimatorControllerPlayable that, int stateNameHash, float transitionDuration) { float fixedTime = 0f; int layer = -1; AnimatorControllerPlayable.CrossFadeInFixedTimeInternal(ref that, stateNameHash, transitionDuration, layer, fixedTime); }
public void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("0.0f")] float fixedTime) { AnimatorControllerPlayable.CrossFadeInFixedTimeInternal(ref this, stateNameHash, transitionDuration, layer, fixedTime); }
public void CrossFadeInFixedTime(string stateName, float transitionDuration, [DefaultValue("-1")] int layer, [DefaultValue("0.0f")] float fixedTime) { AnimatorControllerPlayable.CrossFadeInFixedTimeInternal(ref this.handle, AnimatorControllerPlayable.StringToHash(stateName), transitionDuration, layer, fixedTime); }