private CrossFadeInFixedTime ( int stateNameHash, float transitionDuration ) : void | ||
stateNameHash | int | |
transitionDuration | float | |
return | void |
static public int CrossFadeInFixedTime(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(float))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.CrossFadeInFixedTime(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(float))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.CrossFadeInFixedTime(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(float), typeof(int))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.CrossFadeInFixedTime(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(float), typeof(int))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.CrossFadeInFixedTime(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(float), typeof(int), typeof(float))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.CrossFadeInFixedTime(a1, a2, a3, a4); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(float), typeof(int), typeof(float))) { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.CrossFadeInFixedTime(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }