private void ShowKernelInfoSection(ComputeShader cs)
        {
            GUILayout.Label(ComputeShaderInspector.Styles.kernelsHeading, EditorStyles.boldLabel, new GUILayoutOption[0]);
            List <ComputeShaderInspector.KernelInfo> kernelDisplayInfo = ComputeShaderInspector.GetKernelDisplayInfo(cs);

            foreach (ComputeShaderInspector.KernelInfo current in kernelDisplayInfo)
            {
                EditorGUILayout.LabelField(current.name, current.platforms, new GUILayoutOption[0]);
            }
        }