private void ShowKernelInfoSection(ComputeShader cs) { GUILayout.Label(ComputeShaderInspector.Styles.kernelsHeading, EditorStyles.boldLabel, new GUILayoutOption[0]); List <ComputeShaderInspector.KernelInfo> kernelDisplayInfo = ComputeShaderInspector.GetKernelDisplayInfo(cs); foreach (ComputeShaderInspector.KernelInfo current in kernelDisplayInfo) { EditorGUILayout.LabelField(current.name, current.platforms, new GUILayoutOption[0]); } }