Initialize() public static method

public static Initialize ( ) : void
return void
Exemplo n.º 1
0
 private void Initialize()
 {
     AnimationWindowStyles.Initialize();
     this.InitializeHierarchy();
     this.m_CurveEditor.m_PlayHead = (IPlayHead)this.m_State;
     this.m_Initialized            = true;
 }
Exemplo n.º 2
0
 private void Initialize()
 {
     AnimationWindowStyles.Initialize();
     this.InitializeHierarchy();
     this.m_CurveEditor.state = this.m_State;
     this.m_HorizontalSplitter.realSizes[0] = 300;
     this.m_HorizontalSplitter.realSizes[1] = (int)Mathf.Max(this.m_Position.width - 300f, 300f);
     this.m_DopeSheet.rect = new Rect(0f, 0f, this.contentWidth, 100f);
     this.m_Initialized    = true;
 }
Exemplo n.º 3
0
        // Called just-in-time by OnGUI
        private void Initialize()
        {
            AnimationWindowStyles.Initialize();
            InitializeHierarchy();

            m_CurveEditor.state = m_State;

            // The rect here is only for initialization and will be overriden at layout
            m_HorizontalSplitter.realSizes[0] = kHierarchyMinWidth;
            m_HorizontalSplitter.realSizes[1] = (int)Mathf.Max(m_Position.width - kHierarchyMinWidth, kHierarchyMinWidth);
            m_DopeSheet.rect = new Rect(0, 0, contentWidth, 100);

            m_Initialized = true;
        }