private void Initialize() { AnimationWindowStyles.Initialize(); this.InitializeHierarchy(); this.m_CurveEditor.m_PlayHead = (IPlayHead)this.m_State; this.m_Initialized = true; }
private void Initialize() { AnimationWindowStyles.Initialize(); this.InitializeHierarchy(); this.m_CurveEditor.state = this.m_State; this.m_HorizontalSplitter.realSizes[0] = 300; this.m_HorizontalSplitter.realSizes[1] = (int)Mathf.Max(this.m_Position.width - 300f, 300f); this.m_DopeSheet.rect = new Rect(0f, 0f, this.contentWidth, 100f); this.m_Initialized = true; }
// Called just-in-time by OnGUI private void Initialize() { AnimationWindowStyles.Initialize(); InitializeHierarchy(); m_CurveEditor.state = m_State; // The rect here is only for initialization and will be overriden at layout m_HorizontalSplitter.realSizes[0] = kHierarchyMinWidth; m_HorizontalSplitter.realSizes[1] = (int)Mathf.Max(m_Position.width - kHierarchyMinWidth, kHierarchyMinWidth); m_DopeSheet.rect = new Rect(0, 0, contentWidth, 100); m_Initialized = true; }