public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();
                        var          texelCtx        = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);
                        texelCtx.Cleanup();
                    }
                }
            }
        }
Exemplo n.º 2
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;

                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture))
                {
                    //draw brush circle
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext ctx             = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise
                            if (Event.current.shift)
                            {
                                finalTwistAmount *= -1.0f;
                            }

                            ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = ctx.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                        }

                        texelCtx.Cleanup();
                    }
                }
            }
        }
Exemplo n.º 3
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        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    Material     previewMaterial = Utility.GetDefaultPreviewMaterial();
                    PaintContext ctx             = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                    var          texelCtx        = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                    Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                    TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                               editContext.brushTexture, brushXform, previewMaterial, 0);
                    texelCtx.Cleanup();
                }
            }
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            commonUI.OnSceneGUI(terrain, editContext);

            Event evt = Event.current;

            if (evt.control && (evt.type == EventType.ScrollWheel))
            {
                const float k_mouseWheelToHeightRatio = -0.004f;
                stampToolProperties.stampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance;
                evt.Use();
                editContext.Repaint();
                SaveSetting();
            }

            // We're only doing painting operations, early out if it's not a repaint
            if (evt.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                        }
                        TerrainPaintUtility.ReleaseContextResources(paintContext);
                        texelCtx.Cleanup();
                    }
                }
            }
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushPreview =
                       new BrushRenderPreviewUIGroupUnderCursor(commonUI, "NoiseHeightTool", editContext.brushTexture))
            {
                float   brushSize     = commonUI.brushSize;
                float   brushStrength = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                Vector3 brushPosWS    = commonUI.raycastHitUnderCursor.point;

                brushPreview.CalculateBrushTransform(out var brushXform);

                PaintContext ctx = brushPreview.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                Material previewMaterial = Utility.GetDefaultPreviewMaterial();
                var      texelCtx        = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
                Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 0);

                ApplyBrushInternal(terrain, ctx, brushXform, brushPosWS, commonUI.brushRotation,
                                   brushStrength, brushSize, editContext.brushTexture);

                TerrainPaintUtility.SetupTerrainToolMaterialProperties(ctx, brushXform, previewMaterial);

                // restore old render target
                RenderTexture.active = ctx.oldRenderTexture;

                previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                           editContext.brushTexture, brushXform, previewMaterial, 1);
                texelCtx.Cleanup();

                TerrainPaintUtility.ReleaseContextResources(ctx);
            }
        }
Exemplo n.º 6
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        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext    = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     previewMaterial = Utility.GetDefaultPreviewMaterial();

                        var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
                        Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
                        TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
                                                                   editContext.brushTexture, brushXform, previewMaterial, 0);

                        // draw result preview
                        {
                            float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
                            ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
                            TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
                                                                       editContext.brushTexture, brushXform, previewMaterial, 1);
                            texelCtx.Cleanup();
                        }
                    }
                }
            }
        }
Exemplo n.º 7
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        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);
#if UNITY_2019_1_OR_NEWER
            // Don't paint if eyedropper is selected
            if (m_EyedropperSelected)
            {
                EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.CustomCursor);
                editContext.Repaint();
                return;
            }
#endif

            // We're only doing painting operations, early out if it's not a repaint
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // Don't render preview if this isn't a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            Texture brushTexture = editContext.brushTexture;

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintTextureTool", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) //cute.
                {
                    RenderTexture tmpRT            = RenderTexture.active;
                    Rect          brushBounds      = brushTransform.GetBrushXYBounds();
                    PaintContext  heightmapContext = brushRender.AcquireHeightmap(false, brushBounds, 1);
                    Material      brushMaterial    = GetBrushPreviewMaterial();
                    brushMaterial.SetFloat("_BrushStrength", commonUI.brushStrength);
                    var defaultPreviewMaterial = Utility.GetDefaultPreviewMaterial();

                    var texelCtx = Utility.CollectTexelValidity(heightmapContext.originTerrain, brushTransform.GetBrushXYBounds());
                    Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, defaultPreviewMaterial);

                    if (commonUI.brushMaskFilterStack.filters.Count > 0)
                    {
                        // Evaluate the brush mask filter stack
                        var brushMask = RTUtils.GetTempHandle(heightmapContext.sourceRenderTexture.width, heightmapContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
                        commonUI.GetBrushMask(heightmapContext.sourceRenderTexture, brushMask);

                        RenderTexture.active = tmpRT;

                        Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, brushMaterial);
                        brushMaterial.SetTexture("_FilterTex", brushMask);
                        TerrainPaintUtilityEditor.DrawBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushTransform, brushMaterial, 0);
                        RTUtils.Release(brushMask);
                    }

                    brushRender.RenderBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, brushTransform, defaultPreviewMaterial, 0);
                    texelCtx.Cleanup();
                }
            }
        }