public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); if (Event.current.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHoles", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); } } } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture)) { //draw brush circle if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise if (Event.current.shift) { finalTwistAmount *= -1.0f; } ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform); // restore old render target RenderTexture.active = ctx.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); } texelCtx.Cleanup(); } } } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { Material previewMaterial = Utility.GetDefaultPreviewMaterial(); PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); texelCtx.Cleanup(); } } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } commonUI.OnSceneGUI(terrain, editContext); Event evt = Event.current; if (evt.control && (evt.type == EventType.ScrollWheel)) { const float k_mouseWheelToHeightRatio = -0.004f; stampToolProperties.stampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance; evt.Use(); editContext.Repaint(); SaveSetting(); } // We're only doing painting operations, early out if it's not a repaint if (evt.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { Texture brushTexture = editContext.brushTexture; using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); } TerrainPaintUtility.ReleaseContextResources(paintContext); texelCtx.Cleanup(); } } } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } using (IBrushRenderPreviewUnderCursor brushPreview = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "NoiseHeightTool", editContext.brushTexture)) { float brushSize = commonUI.brushSize; float brushStrength = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength; Vector3 brushPosWS = commonUI.raycastHitUnderCursor.point; brushPreview.CalculateBrushTransform(out var brushXform); PaintContext ctx = brushPreview.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); ApplyBrushInternal(terrain, ctx, brushXform, brushPosWS, commonUI.brushRotation, brushStrength, brushSize, editContext.brushTexture); TerrainPaintUtility.SetupTerrainToolMaterialProperties(ctx, brushXform, previewMaterial); // restore old render target RenderTexture.active = ctx.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); texelCtx.Cleanup(); TerrainPaintUtility.ReleaseContextResources(ctx); } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material previewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 0); // draw result preview { float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength; ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture, editContext.brushTexture, brushXform, previewMaterial, 1); texelCtx.Cleanup(); } } } } }
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); #if UNITY_2019_1_OR_NEWER // Don't paint if eyedropper is selected if (m_EyedropperSelected) { EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.CustomCursor); editContext.Repaint(); return; } #endif // We're only doing painting operations, early out if it's not a repaint if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // Don't render preview if this isn't a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } Texture brushTexture = editContext.brushTexture; using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintTextureTool", brushTexture)) { if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) //cute. { RenderTexture tmpRT = RenderTexture.active; Rect brushBounds = brushTransform.GetBrushXYBounds(); PaintContext heightmapContext = brushRender.AcquireHeightmap(false, brushBounds, 1); Material brushMaterial = GetBrushPreviewMaterial(); brushMaterial.SetFloat("_BrushStrength", commonUI.brushStrength); var defaultPreviewMaterial = Utility.GetDefaultPreviewMaterial(); var texelCtx = Utility.CollectTexelValidity(heightmapContext.originTerrain, brushTransform.GetBrushXYBounds()); Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, defaultPreviewMaterial); if (commonUI.brushMaskFilterStack.filters.Count > 0) { // Evaluate the brush mask filter stack var brushMask = RTUtils.GetTempHandle(heightmapContext.sourceRenderTexture.width, heightmapContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); commonUI.GetBrushMask(heightmapContext.sourceRenderTexture, brushMask); RenderTexture.active = tmpRT; Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, brushMaterial); brushMaterial.SetTexture("_FilterTex", brushMask); TerrainPaintUtilityEditor.DrawBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, editContext.brushTexture, brushTransform, brushMaterial, 0); RTUtils.Release(brushMask); } brushRender.RenderBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, brushTransform, defaultPreviewMaterial, 0); texelCtx.Cleanup(); } } }