private INTERNAL_CALL_OpenScene ( string scenePath, OpenSceneMode mode, Scene &value ) : void | ||
scenePath | string | |
mode | OpenSceneMode | |
value | Scene | |
return | void |
public static Scene OpenScene(string scenePath, [DefaultValue("OpenSceneMode.Single")] OpenSceneMode mode) { Scene result; EditorSceneManager.INTERNAL_CALL_OpenScene(scenePath, mode, out result); return(result); }
public static Scene OpenScene(string scenePath) { OpenSceneMode mode = OpenSceneMode.Single; Scene result; EditorSceneManager.INTERNAL_CALL_OpenScene(scenePath, mode, out result); return(result); }