INTERNAL_CALL_OpenScene() 개인적인 메소드

private INTERNAL_CALL_OpenScene ( string scenePath, OpenSceneMode mode, Scene &value ) : void
scenePath string
mode OpenSceneMode
value Scene
리턴 void
        public static Scene OpenScene(string scenePath, [DefaultValue("OpenSceneMode.Single")] OpenSceneMode mode)
        {
            Scene result;

            EditorSceneManager.INTERNAL_CALL_OpenScene(scenePath, mode, out result);
            return(result);
        }
        public static Scene OpenScene(string scenePath)
        {
            OpenSceneMode mode = OpenSceneMode.Single;
            Scene         result;

            EditorSceneManager.INTERNAL_CALL_OpenScene(scenePath, mode, out result);
            return(result);
        }