Exemplo n.º 1
0
 public void TearDown()
 {
     m_ScriptResourceBoxingInt.Delete();
     m_ScriptResourceBoxingFloat.Delete();
     m_ScriptResourceBoxingGenericRefType.Delete();
     m_ScriptResourceBoxingGeneric.Delete();
 }
 public void TearDown()
 {
     m_ScriptResourceIssueInSimpleClass.Delete();
     m_ScriptResourceIssueInMonoBehaviourUpdate.Delete();
     m_ScriptResourceIssueInClassMethodCalledFromMonoBehaviourUpdate.Delete();
     m_ScriptResourceIssueInClassInheritedFromMonoBehaviour.Delete();
 }
Exemplo n.º 3
0
 public void TearDown()
 {
     m_ScriptResource.Delete();
     m_ScriptResourceInPlayerCode.Delete();
     m_ScriptResourceInEditorCode.Delete();
     m_ScriptResourceIssueInNestedClass.Delete();
     m_ScriptResourceIssueInGenericClass.Delete();
     m_ScriptResourceIssueInVirtualMethod.Delete();
     m_ScriptResourceIssueInOverrideMethod.Delete();
     m_ScriptResourceIssueInMonoBehaviour.Delete();
     m_ScriptResourceIssueInCoroutine.Delete();
     m_ScriptResourceIssueInDelegate.Delete();
 }
Exemplo n.º 4
0
 public void TearDown()
 {
     m_ScriptResource.Delete();
 }
Exemplo n.º 5
0
 public void TearDown()
 {
     m_ScriptResourceObjectAllocation.Delete();
     m_ScriptResourceArrayAllocation.Delete();
 }
Exemplo n.º 6
0
 public void TearDown()
 {
     m_ScriptResourceStringConcat.Delete();
 }
Exemplo n.º 7
0
 public void TearDown()
 {
     m_MonoBehaviourWithEmptyMagicMethod.Delete();
     m_MonoBehaviourWithEmptyMethod.Delete();
     m_NotMonoBehaviourWithEmptyMethod.Delete();
 }
Exemplo n.º 8
0
 public void TearDown()
 {
     m_ShaderResource.Delete();
 }
Exemplo n.º 9
0
 public void TearDown()
 {
     m_ScriptResourceInstantiate.Delete();
     m_ScriptResourceAddComponent.Delete();
 }