public void TearDown() { m_ScriptResourceBoxingInt.Delete(); m_ScriptResourceBoxingFloat.Delete(); m_ScriptResourceBoxingGenericRefType.Delete(); m_ScriptResourceBoxingGeneric.Delete(); }
public void TearDown() { m_ScriptResourceIssueInSimpleClass.Delete(); m_ScriptResourceIssueInMonoBehaviourUpdate.Delete(); m_ScriptResourceIssueInClassMethodCalledFromMonoBehaviourUpdate.Delete(); m_ScriptResourceIssueInClassInheritedFromMonoBehaviour.Delete(); }
public void TearDown() { m_ScriptResource.Delete(); m_ScriptResourceInPlayerCode.Delete(); m_ScriptResourceInEditorCode.Delete(); m_ScriptResourceIssueInNestedClass.Delete(); m_ScriptResourceIssueInGenericClass.Delete(); m_ScriptResourceIssueInVirtualMethod.Delete(); m_ScriptResourceIssueInOverrideMethod.Delete(); m_ScriptResourceIssueInMonoBehaviour.Delete(); m_ScriptResourceIssueInCoroutine.Delete(); m_ScriptResourceIssueInDelegate.Delete(); }
public void TearDown() { m_ScriptResource.Delete(); }
public void TearDown() { m_ScriptResourceObjectAllocation.Delete(); m_ScriptResourceArrayAllocation.Delete(); }
public void TearDown() { m_ScriptResourceStringConcat.Delete(); }
public void TearDown() { m_MonoBehaviourWithEmptyMagicMethod.Delete(); m_MonoBehaviourWithEmptyMethod.Delete(); m_NotMonoBehaviourWithEmptyMethod.Delete(); }
public void TearDown() { m_ShaderResource.Delete(); }
public void TearDown() { m_ScriptResourceInstantiate.Delete(); m_ScriptResourceAddComponent.Delete(); }