public virtual void ApplyVerticalFOV(float afov, PhysicalCameraModel camera)
 {
     camera.Lens.m_FocalLength = camera.Body.m_SensorHeight / ToRad(afov);
 }
 public float VerticalFOV(PhysicalCameraModel camera)
 {
     return(ToDeg(camera.Body.m_SensorHeight / camera.Lens.m_FocalLength));
 }
 public virtual float MaxAspectRatio(PhysicalCameraModel camera)
 {
     return(camera.Body.m_SensorWidth / (ToRad(MaxVFOV) * camera.Lens.m_FocalLength));
 }