public virtual void ApplyVerticalFOV(float afov, PhysicalCameraModel camera) { camera.Lens.m_FocalLength = camera.Body.m_SensorHeight / ToRad(afov); }
public float VerticalFOV(PhysicalCameraModel camera) { return(ToDeg(camera.Body.m_SensorHeight / camera.Lens.m_FocalLength)); }
public virtual float MaxAspectRatio(PhysicalCameraModel camera) { return(camera.Body.m_SensorWidth / (ToRad(MaxVFOV) * camera.Lens.m_FocalLength)); }