public void OnDestroy()
        {
#if ENABLE_COMPUTE_DEFORMATIONS
            m_SharedBoneWeightsBuffer.Destroy();
            m_InfluenceOffsetBuffer.Destroy();
#endif
            m_SkinMatrices.Destroy();
        }
 public void OnDestroy()
 {
     m_BlendShapeVertexBuffer.Destroy();
     m_BlendShapeOffsetBuffer.Destroy();
     m_BlendWeights.Destroy();
 }
 public void OnDestroy()
 {
     m_DeformedMeshData.Destroy();
     m_SharedMeshBuffer.Destroy();
 }