public void OnDestroy() { #if ENABLE_COMPUTE_DEFORMATIONS m_SharedBoneWeightsBuffer.Destroy(); m_InfluenceOffsetBuffer.Destroy(); #endif m_SkinMatrices.Destroy(); }
public void OnDestroy() { m_BlendShapeVertexBuffer.Destroy(); m_BlendShapeOffsetBuffer.Destroy(); m_BlendWeights.Destroy(); }
public void OnDestroy() { m_DeformedMeshData.Destroy(); m_SharedMeshBuffer.Destroy(); }