private static void CheckRectTransformPositionFloatingPointFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckRectTransformPositionFloatingPoint", DoCheckRectTransformPositionFloatingPoint);
 }
 private static void CheckTextMeshProUGUIRaycastTargetFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckTextMeshProUGUIRaycastTarget", DoCheckTextMeshProUGUIRaycastTarget);
 }
Exemplo n.º 3
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 private static void CheckOdinRequiredFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckOdinRequired", DoCheckOdinRequired);
 }
 private static void CheckMissingScriptFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckMissingScript", DoCheckMissingScript);
 }
 private static void CheckEventSystemDragThresholdFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckEventSystemDragThreshold", DoCheckEventSystemDragThreshold);
 }
 private static void CheckDisallowMultipleComponentFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckDisallowMultipleComponent", DoCheckDisallowMultipleComponent);
 }
 private static void CheckCanvasRendererCullTransparentMeshFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckCanvasRendererCullTransparentMesh", DoCheckCanvasRendererCullTransparentMesh);
 }
 private static void CheckCamera2DFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckCamera2D", DoCheckCamera2D);
 }
 private static void CheckOnlyOneInSceneFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckOnlyOneInScene", DoCheckOnlyOneInScene);
 }
 private static void CheckAudioListenerExistFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckAudioListenerExist", DoCheckAudioListenerExist);
 }
 private static void CheckCanvasScalerFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckCanvasScaler", DoCheckCanvasScaler);
 }
Exemplo n.º 12
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 private static void CheckMissingPrefabInstanceFromMenu()
 {
     UCTRUtils.CheckGameObjectsInCurrentScene("CheckMissingPrefabInstance", DoCheckMissingPrefabInstance);
 }