private static void CheckRectTransformPositionFloatingPointFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckRectTransformPositionFloatingPoint", DoCheckRectTransformPositionFloatingPoint); }
private static void CheckTextMeshProUGUIRaycastTargetFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckTextMeshProUGUIRaycastTarget", DoCheckTextMeshProUGUIRaycastTarget); }
private static void CheckOdinRequiredFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckOdinRequired", DoCheckOdinRequired); }
private static void CheckMissingScriptFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckMissingScript", DoCheckMissingScript); }
private static void CheckEventSystemDragThresholdFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckEventSystemDragThreshold", DoCheckEventSystemDragThreshold); }
private static void CheckDisallowMultipleComponentFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckDisallowMultipleComponent", DoCheckDisallowMultipleComponent); }
private static void CheckCanvasRendererCullTransparentMeshFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckCanvasRendererCullTransparentMesh", DoCheckCanvasRendererCullTransparentMesh); }
private static void CheckCamera2DFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckCamera2D", DoCheckCamera2D); }
private static void CheckOnlyOneInSceneFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckOnlyOneInScene", DoCheckOnlyOneInScene); }
private static void CheckAudioListenerExistFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckAudioListenerExist", DoCheckAudioListenerExist); }
private static void CheckCanvasScalerFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckCanvasScaler", DoCheckCanvasScaler); }
private static void CheckMissingPrefabInstanceFromMenu() { UCTRUtils.CheckGameObjectsInCurrentScene("CheckMissingPrefabInstance", DoCheckMissingPrefabInstance); }