Exemplo n.º 1
0
        public override void OnComplete()
        {
            PlayerMobile from = System.From;

            Point3D loc = WitchApprenticeQuest.RandomZeefzorpulLocation();

            MapItem mapItem = new MapItem();

            mapItem.SetDisplay(loc.X - 200, loc.Y - 200, loc.X + 200, loc.Y + 200, 200, 200);
            mapItem.AddWorldPin(loc.X, loc.Y);
            from.AddToBackpack(mapItem);

            from.AddToBackpack(new MagicFlute());

            from.SendLocalizedMessage(1055061); // You have received a map and a magic flute.

            System.AddConversation(new ImpDeathConversation(loc));
        }
Exemplo n.º 2
0
        public override void OnTalk(PlayerMobile player, bool contextMenu)
        {
            Direction = GetDirectionTo(player);

            QuestSystem qs = player.Quest;

            if (qs is WitchApprenticeQuest)
            {
                if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective)))
                {
                    PlaySound(0x259);
                    PlaySound(0x206);
                    qs.AddConversation(new HagDuringCorpseSearchConversation());
                }
                else
                {
                    QuestObjective obj = qs.FindObjective(typeof(FindGrizeldaAboutMurderObjective));

                    if (obj != null && !obj.Completed)
                    {
                        PlaySound(0x420);
                        PlaySound(0x20);
                        obj.Complete();
                    }
                    else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) ||
                             qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective)))
                    {
                        PlaySound(0x259);
                        PlaySound(0x206);
                        qs.AddConversation(new HagDuringImpSearchConversation());
                    }
                    else
                    {
                        obj = qs.FindObjective(typeof(ReturnRecipeObjective));

                        if (obj != null && !obj.Completed)
                        {
                            PlaySound(0x258);
                            PlaySound(0x41B);
                            obj.Complete();
                        }
                        else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective)))
                        {
                            PlaySound(0x259);
                            PlaySound(0x206);
                            qs.AddConversation(new HagDuringIngredientsConversation());
                        }
                        else
                        {
                            obj = qs.FindObjective(typeof(ReturnIngredientsObjective));

                            if (obj != null && !obj.Completed)
                            {
                                Container cont = GetNewContainer();

                                cont.DropItem(new BlackPearl(30));
                                cont.DropItem(new Bloodmoss(30));
                                cont.DropItem(new Garlic(30));
                                cont.DropItem(new Ginseng(30));
                                cont.DropItem(new MandrakeRoot(30));
                                cont.DropItem(new Nightshade(30));
                                cont.DropItem(new SulfurousAsh(30));
                                cont.DropItem(new SpidersSilk(30));

                                cont.DropItem(new Cauldron());
                                cont.DropItem(new MoonfireBrew());
                                cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), this.Map));
                                cont.DropItem(new Gold(2000, 2200));

                                if (Utility.RandomBool())
                                {
                                    BaseWeapon weapon = Loot.RandomWeapon();

                                    if (Core.AOS)
                                    {
                                        BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30);
                                    }
                                    else
                                    {
                                        weapon.DamageLevel     = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        weapon.AccuracyLevel   = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    }

                                    cont.DropItem(weapon);
                                }
                                else
                                {
                                    Item item;

                                    if (Core.AOS)
                                    {
                                        item = Loot.RandomArmorOrShieldOrJewelry();

                                        if (item is BaseArmor)
                                        {
                                            BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 2, 20, 30);
                                        }
                                        else if (item is BaseJewel)
                                        {
                                            BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 2, 20, 30);
                                        }
                                    }
                                    else
                                    {
                                        BaseArmor armor = Loot.RandomArmorOrShield();
                                        item = armor;

                                        armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                        armor.Durability      = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
                                    }

                                    cont.DropItem(item);
                                }

                                if (player.BAC > 0)
                                {
                                    cont.DropItem(new HangoverCure());
                                }

                                if (player.PlaceInBackpack(cont))
                                {
                                    bool gainedPath = false;

                                    if (VirtueHelper.Award(player, VirtueName.Sacrifice, 250, ref gainedPath)) // TODO: Check amount on OSI.
                                    {
                                        player.SendLocalizedMessage(1054160);                                  // You have gained in sacrifice.
                                    }
                                    PlaySound(0x253);
                                    PlaySound(0x20);
                                    obj.Complete();
                                }
                                else
                                {
                                    cont.Delete();
                                    player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest.  Come back here when you have more space in your inventory.
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                QuestSystem newQuest        = new WitchApprenticeQuest(player);
                bool        inRestartPeriod = false;

                if (qs != null)
                {
                    newQuest.AddConversation(new DontOfferConversation());
                }
                else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out inRestartPeriod))
                {
                    PlaySound(0x20);
                    PlaySound(0x206);
                    newQuest.SendOffer();
                }
                else if (inRestartPeriod)
                {
                    PlaySound(0x259);
                    PlaySound(0x206);
                    newQuest.AddConversation(new RecentlyFinishedConversation());
                }
            }
        }