public override void OnComplete() { PlayerMobile from = System.From; Point3D loc = WitchApprenticeQuest.RandomZeefzorpulLocation(); MapItem mapItem = new MapItem(); mapItem.SetDisplay(loc.X - 200, loc.Y - 200, loc.X + 200, loc.Y + 200, 200, 200); mapItem.AddWorldPin(loc.X, loc.Y); from.AddToBackpack(mapItem); from.AddToBackpack(new MagicFlute()); from.SendLocalizedMessage(1055061); // You have received a map and a magic flute. System.AddConversation(new ImpDeathConversation(loc)); }
public override void OnTalk(PlayerMobile player, bool contextMenu) { Direction = GetDirectionTo(player); QuestSystem qs = player.Quest; if (qs is WitchApprenticeQuest) { if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringCorpseSearchConversation()); } else { QuestObjective obj = qs.FindObjective(typeof(FindGrizeldaAboutMurderObjective)); if (obj != null && !obj.Completed) { PlaySound(0x420); PlaySound(0x20); obj.Complete(); } else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) || qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringImpSearchConversation()); } else { obj = qs.FindObjective(typeof(ReturnRecipeObjective)); if (obj != null && !obj.Completed) { PlaySound(0x258); PlaySound(0x41B); obj.Complete(); } else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective))) { PlaySound(0x259); PlaySound(0x206); qs.AddConversation(new HagDuringIngredientsConversation()); } else { obj = qs.FindObjective(typeof(ReturnIngredientsObjective)); if (obj != null && !obj.Completed) { Container cont = GetNewContainer(); cont.DropItem(new BlackPearl(30)); cont.DropItem(new Bloodmoss(30)); cont.DropItem(new Garlic(30)); cont.DropItem(new Ginseng(30)); cont.DropItem(new MandrakeRoot(30)); cont.DropItem(new Nightshade(30)); cont.DropItem(new SulfurousAsh(30)); cont.DropItem(new SpidersSilk(30)); cont.DropItem(new Cauldron()); cont.DropItem(new MoonfireBrew()); cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), this.Map)); cont.DropItem(new Gold(2000, 2200)); if (Utility.RandomBool()) { BaseWeapon weapon = Loot.RandomWeapon(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30); } else { weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 3); weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3); weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3); } cont.DropItem(weapon); } else { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrJewelry(); if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 2, 20, 30); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 2, 20, 30); } } else { BaseArmor armor = Loot.RandomArmorOrShield(); item = armor; armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3); armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3); } cont.DropItem(item); } if (player.BAC > 0) { cont.DropItem(new HangoverCure()); } if (player.PlaceInBackpack(cont)) { bool gainedPath = false; if (VirtueHelper.Award(player, VirtueName.Sacrifice, 250, ref gainedPath)) // TODO: Check amount on OSI. { player.SendLocalizedMessage(1054160); // You have gained in sacrifice. } PlaySound(0x253); PlaySound(0x20); obj.Complete(); } else { cont.Delete(); player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory. } } } } } } else { QuestSystem newQuest = new WitchApprenticeQuest(player); bool inRestartPeriod = false; if (qs != null) { newQuest.AddConversation(new DontOfferConversation()); } else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out inRestartPeriod)) { PlaySound(0x20); PlaySound(0x206); newQuest.SendOffer(); } else if (inRestartPeriod) { PlaySound(0x259); PlaySound(0x206); newQuest.AddConversation(new RecentlyFinishedConversation()); } } }