public UILineAnimation_Float(UILineAnimator myUILineAnimator, Action onCompleteAction, TweenType tweenType, float startValue, float endValue, float deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount)
     : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount)
 {
     this.myUILineAnimator = myUILineAnimator;
 }
 public UILineAnimation_FillPercent(UILineAnimator myUILineAnimator, Action onCompleteAction, TweenType tweenType, float startFillPercent, float endFillPercent, float deltaFillPercent, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount)
     : base(myUILineAnimator, onCompleteAction, tweenType, startFillPercent, endFillPercent, deltaFillPercent, duration, easeCurve, loopType, loopCount)
 {
 }
        ///////////////////////////////////////////////////////////////////////////
        //
        // Inherited from MonoBehaviour
        //

        protected void Awake()
        {
            myUILineAnimator = GetComponent <UILineAnimator> ();
        }