public UILineAnimation_Float(UILineAnimator myUILineAnimator, Action onCompleteAction, TweenType tweenType, float startValue, float endValue, float deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { this.myUILineAnimator = myUILineAnimator; }
public UILineAnimation_FillPercent(UILineAnimator myUILineAnimator, Action onCompleteAction, TweenType tweenType, float startFillPercent, float endFillPercent, float deltaFillPercent, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUILineAnimator, onCompleteAction, tweenType, startFillPercent, endFillPercent, deltaFillPercent, duration, easeCurve, loopType, loopCount) { }
/////////////////////////////////////////////////////////////////////////// // // Inherited from MonoBehaviour // protected void Awake() { myUILineAnimator = GetComponent <UILineAnimator> (); }