private void UpdateAssetBundleDrawer()
        {
            m_assetBundleDrawer.Clear();

            if (m_displayAssetBundleInfo)
            {
                string path = TestResourcesEditorSettings.GetAssetBundlePath();

                if (File.Exists(path))
                {
                    m_assetBundleDrawer.Set(path);
                }
            }
        }
        public static bool IsAssetBundleExists()
        {
            string path = TestResourcesEditorSettings.GetAssetBundlePath();

            return(File.Exists(path));
        }