private void UpdateAssetBundleDrawer() { m_assetBundleDrawer.Clear(); if (m_displayAssetBundleInfo) { string path = TestResourcesEditorSettings.GetAssetBundlePath(); if (File.Exists(path)) { m_assetBundleDrawer.Set(path); } } }
public static bool IsAssetBundleExists() { string path = TestResourcesEditorSettings.GetAssetBundlePath(); return(File.Exists(path)); }