public void Init() {
    // This is necessary to initialize the video renderer.
    m_Object.SetActive(true);
    m_Object.SetActive(false);

    m_VideoUsdSerializer = m_Camera.GetComponentInChildren<UsdPathSerializer>(true);
    m_Manager = m_Camera.GetComponentInChildren<ScreenshotManager>(true);
    m_CameraComponent = m_Manager.GetComponent<Camera>();
    m_CameraClipPlanesBase.x = m_CameraComponent.nearClipPlane;
    m_CameraClipPlanesBase.y = m_CameraComponent.farClipPlane;
    m_Widget = GetComponentInChildren<CameraPathPreviewWidget>();
    m_Widget.gameObject.SetActive(false);
  }