public void Init() { // This is necessary to initialize the video renderer. m_Object.SetActive(true); m_Object.SetActive(false); m_VideoUsdSerializer = m_Camera.GetComponentInChildren<UsdPathSerializer>(true); m_Manager = m_Camera.GetComponentInChildren<ScreenshotManager>(true); m_CameraComponent = m_Manager.GetComponent<Camera>(); m_CameraClipPlanesBase.x = m_CameraComponent.nearClipPlane; m_CameraClipPlanesBase.y = m_CameraComponent.farClipPlane; m_Widget = GetComponentInChildren<CameraPathPreviewWidget>(); m_Widget.gameObject.SetActive(false); }