void Awake()
        {
            ReadJSON rj = new ReadJSON();

            paintings       = rj.ReadJson();
            Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject;
            blur            = cameraFPS.GetComponent <Blur>();
        }
        void Awake()
        {
            ReadJSON rj = new ReadJSON();

            listPaintingsInJson = rj.ReadJson();

            SetPaintingsCountInScene();

            Panel_PaintInfo        = text_Info.transform.parent.transform.parent.gameObject;
            panel_CaptureOeuvreRTS = iconCapture.transform.parent.transform.gameObject;
            panel_CaptureOeuvreFPS = button_Capture.transform.parent.transform.gameObject;
            blur = cameraRTS.GetComponent <Blur>();
        }
 void Awake()
 {
     ReadJSON rj = new ReadJSON();
     paintings = rj.ReadJson();
     Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject;
     blur = cameraFPS.GetComponent<Blur>();
 }
        void Awake()
        {
            ReadJSON rj = new ReadJSON();
            listPaintingsInJson = rj.ReadJson();

            SetPaintingsCountInScene();

            Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject;
            panel_CaptureOeuvreRTS = iconCapture.transform.parent.transform.gameObject;
            panel_CaptureOeuvreFPS = button_Capture.transform.parent.transform.gameObject;
            blur = cameraRTS.GetComponent<Blur>();
        }