void Awake() { ReadJSON rj = new ReadJSON(); paintings = rj.ReadJson(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; blur = cameraFPS.GetComponent <Blur>(); }
void Awake() { ReadJSON rj = new ReadJSON(); listPaintingsInJson = rj.ReadJson(); SetPaintingsCountInScene(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; panel_CaptureOeuvreRTS = iconCapture.transform.parent.transform.gameObject; panel_CaptureOeuvreFPS = button_Capture.transform.parent.transform.gameObject; blur = cameraRTS.GetComponent <Blur>(); }
void Awake() { ReadJSON rj = new ReadJSON(); paintings = rj.ReadJson(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; blur = cameraFPS.GetComponent<Blur>(); }
void Awake() { ReadJSON rj = new ReadJSON(); listPaintingsInJson = rj.ReadJson(); SetPaintingsCountInScene(); Panel_PaintInfo = text_Info.transform.parent.transform.parent.gameObject; panel_CaptureOeuvreRTS = iconCapture.transform.parent.transform.gameObject; panel_CaptureOeuvreFPS = button_Capture.transform.parent.transform.gameObject; blur = cameraRTS.GetComponent<Blur>(); }