public static void ReceiveInsurancePayout(Airline airline, AirlineInsurance policy, InsuranceClaim claim)
        {
            if (claim.Damage > policy.Deductible)
            {
                claim.Damage -= (int) policy.Deductible;
                airline.Money -= policy.Deductible;
                policy.Deductible = 0;
                policy.InsuredAmount -= claim.Damage;
                airline.Money += claim.Damage;
                var news = new News(News.NewsType.AirlineNews, GameObject.GetInstance().GameTime, "Insurance Claim Payout",
                                    "You have received an insurance payout in the amount of $" + claim.Damage.ToString(CultureInfo.InvariantCulture) + ". This was for claim number " + claim.Index);
            }

            else if (claim.Damage < policy.Deductible)
            {
                policy.Deductible -= claim.Damage;
                //Warnings.AddWarning("Low Damage", "The damage incurred was less than your deductible, so you will not receive an insurance payout for this claim! \n Reference: " + claim.Index);
            }
        }
 //for damage and claims involving an airliner and airport or airport facility
 public static void FileInsuranceClaim(Airline airline, FleetAirliner airliner, Airport airport, int damage)
 {
     var claim = new InsuranceClaim(airline, airliner, airport, GameObject.GetInstance().GameTime, damage);
     airline.InsuranceClaims.Add(claim);
     var news = new News(News.NewsType.AirlineNews, GameObject.GetInstance().GameTime, "Insurance Claim Filed", "You have filed an insurance claim. Reference: " + claim.Index);
 }