// Start is called before the first frame update
 void Start()
 {
     motorwayControl    = gameObject.GetComponent <MotorwayControl>();
     motorwayParameters = gameObject.GetComponent <Parameters>();
     startTime          = Time.time;
 }
 private void Start()
 {
     motorwayManager = GameObject.FindWithTag("MotorwayManager");
     motorwayControl = motorwayManager.GetComponent <MotorwayControl>();
 }