/// <summary>
 /// Adds the pass to the collection.
 /// </summary>
 /// <param name="pass">The D3D10 effect pass.</param>
 internal void Add(D3D10EffectPass pass)
 {
     _passes.Add(pass);
 }
Exemplo n.º 2
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 /// <summary>
 /// Set the active pass, so we can reference input layouts.
 /// </summary>
 /// <param name="pass">Pass to be active</param>
 internal void OnApplyPass(D3D10EffectPass pass)
 {
     _currentPass = pass;
 }