/// <summary> /// Adds the pass to the collection. /// </summary> /// <param name="pass">The D3D10 effect pass.</param> internal void Add(D3D10EffectPass pass) { _passes.Add(pass); }
/// <summary> /// Set the active pass, so we can reference input layouts. /// </summary> /// <param name="pass">Pass to be active</param> internal void OnApplyPass(D3D10EffectPass pass) { _currentPass = pass; }