dustWater() public static method

public static dustWater ( ) : int
return int
Exemplo n.º 1
0
 public void Update()
 {
     if (Main.gamePaused)
     {
         return;
     }
     position += velocity;
     if (Main.gameMenu)
     {
         if (position.Y > Main.screenPosition.Y + (float)Main.screenHeight + 2000f)
         {
             active = false;
         }
     }
     else if (Collision.SolidCollision(position, 2, 2) || position.Y > Main.screenPosition.Y + (float)Main.screenHeight + 100f || Collision.WetCollision(position, 2, 2))
     {
         active = false;
         if ((float)Main.rand.Next(100) < Main.gfxQuality * 100f)
         {
             int num = Dust.NewDust(position - velocity, 2, 2, Dust.dustWater());
             Main.dust[num].position.X -= 2f;
             Main.dust[num].position.Y += 2f;
             Main.dust[num].alpha       = 38;
             Main.dust[num].velocity   *= 0.1f;
             Main.dust[num].velocity   += -velocity * 0.025f;
             Main.dust[num].velocity.Y -= 2f;
             Main.dust[num].scale       = 0.6f;
             Main.dust[num].noGravity   = true;
         }
     }
 }
Exemplo n.º 2
0
        public static bool SpreadWater(int x, int y)
        {
            if ((double)Vector2.Distance(DelegateMethods.v2_1, new Vector2((float)x, (float)y)) > (double)DelegateMethods.f_1 || !WorldGen.PlaceLiquid(x, y, (byte)0, byte.MaxValue))
            {
                return(false);
            }
            Vector2 Position = new Vector2((float)(x * 16), (float)(y * 16));
            int     Type     = Dust.dustWater();

            for (int index = 0; index < 3; ++index)
            {
                Dust dust1 = Dust.NewDustDirect(Position, 16, 16, Type, 0.0f, 0.0f, 100, Color.Transparent, 2.2f);
                dust1.noGravity   = true;
                dust1.velocity.Y -= 1.2f;
                dust1.velocity   *= 7f;
                Dust dust2 = Dust.NewDustDirect(Position, 16, 16, Type, 0.0f, 0.0f, 100, Color.Transparent, 1.3f);
                dust2.velocity.Y -= 1.2f;
                dust2.velocity   *= 4f;
            }
            return(true);
        }
Exemplo n.º 3
0
 public void Update()
 {
     if (Main.gamePaused)
     {
         return;
     }
     this.position += this.velocity;
     if (Main.gameMenu)
     {
         if ((double)this.position.Y <= (double)Main.screenPosition.Y + (double)Main.screenHeight + 2000.0)
         {
             return;
         }
         this.active = false;
     }
     else
     {
         if (!Collision.SolidCollision(this.position, 2, 2) && (double)this.position.Y <= (double)Main.screenPosition.Y + (double)Main.screenHeight + 100.0 && !Collision.WetCollision(this.position, 2, 2))
         {
             return;
         }
         this.active = false;
         if ((double)Main.rand.Next(100) >= (double)Main.gfxQuality * 100.0)
         {
             return;
         }
         int index = Dust.NewDust(this.position - this.velocity, 2, 2, Dust.dustWater(), 0.0f, 0.0f, 0, new Color(), 1f);
         Main.dust[index].position.X -= 2f;
         Main.dust[index].position.Y += 2f;
         Main.dust[index].alpha       = 38;
         Main.dust[index].velocity   *= 0.1f;
         Main.dust[index].velocity   += -this.velocity * 0.025f;
         Main.dust[index].velocity.Y -= 2f;
         Main.dust[index].scale       = 0.6f;
         Main.dust[index].noGravity   = true;
     }
 }
Exemplo n.º 4
0
 public static bool SpreadWater(int x, int y)
 {
     if (Vector2.Distance(v2_1, new Vector2(x, y)) > f_1)
     {
         return(false);
     }
     if (WorldGen.PlaceLiquid(x, y, 0, byte.MaxValue))
     {
         Vector2 position = new Vector2(x * 16, y * 16);
         int     type     = Dust.dustWater();
         for (int i = 0; i < 3; i++)
         {
             Dust dust = Dust.NewDustDirect(position, 16, 16, type, 0f, 0f, 100, Color.Transparent, 2.2f);
             dust.noGravity   = true;
             dust.velocity.Y -= 1.2f;
             dust.velocity   *= 7f;
             Dust dust2 = Dust.NewDustDirect(position, 16, 16, type, 0f, 0f, 100, Color.Transparent, 1.3f);
             dust2.velocity.Y -= 1.2f;
             dust2.velocity   *= 4f;
         }
         return(true);
     }
     return(false);
 }