Load() public static method

public static Load ( FileInfo file ) : AssetTarget
file System.IO.FileInfo
return AssetTarget
Exemplo n.º 1
0
        public void AddRootTargets(DirectoryInfo bundleDir, string[] partterns = null, SearchOption searchOption = SearchOption.AllDirectories)
        {
            if (partterns == null)
            {
                partterns = new string[] { "*.*" }
            }
            ;
            for (int i = 0; i < partterns.Length; i++)
            {
                if (!bundleDir.Exists)
                {
                    continue;
                }

                FileInfo[] prefabs = bundleDir.GetFiles(partterns[i], searchOption);
                foreach (FileInfo file in prefabs)
                {
                    if (file.Extension.Contains("meta"))
                    {
                        continue;
                    }
                    AssetTarget target = AssetBundleUtils.Load(file);
                    target.exportType = AssetBundleExportType.Root;
                }
            }
        }
Exemplo n.º 2
0
        public void AddRootTargets(DirectoryInfo bundleDir, PackMode fPackMode, string parttern = null,
                                   SearchOption searchOption = SearchOption.AllDirectories)
        {
            if (string.IsNullOrEmpty(parttern))
            {
                parttern = "*.*";
            }

            FileInfo[] prefabs = bundleDir.GetFiles(parttern, searchOption);

            foreach (FileInfo file in prefabs)
            {
                if (file.Extension.Contains("meta"))
                {
                    continue;
                }
                AssetTarget target = AssetBundleUtils.Load(file);
                target.abDebugName = AssetBundleUtils.GetPackTag(bundleDir, file, fPackMode, parttern, out var abname);
                target.abFileName  = abname;
                target.exportType  = AssetBundleExportType.Root;
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// 分析引用关系
        /// </summary>
        public void Analyze()
        {
            if (_isAnalyzed)
            {
                return;
            }
            _isAnalyzed = true;

#if !UNITY_5 || UNITY_5_6_OR_NEWER
            LoadMetaHashIfNecessary();
#endif
            _cacheInfo     = AssetBundleUtils.GetCacheInfo(assetPath);
            _isFileChanged = _cacheInfo == null || !_cacheInfo.fileHash.Equals(GetHash()) || !_cacheInfo.metaHash.Equals(_metaHash);
            if (_cacheInfo != null)
            {
                _bundleCrc = _cacheInfo.bundleCrc;
                if (_isFileChanged)
                {
                    Debug.Log("File was changed : " + assetPath);
                }
            }

            Object[] deps = EditorUtility.CollectDependencies(new Object[] { asset });
#if UNITY_5 || UNITY_5_6_OR_NEWER
            List <Object> depList = new List <Object>();
            for (int i = 0; i < deps.Length; i++)
            {
                Object o = deps[i];
                //不包含脚本对象
                //不包含LightingDataAsset对象
                if (o is MonoScript || o is LightingDataAsset)
                {
                    continue;
                }

                //不包含builtin对象
                string path = AssetDatabase.GetAssetPath(o);
                if (path.StartsWith("Resources"))
                {
                    continue;
                }

                depList.Add(o);
            }
            deps = depList.ToArray();
#else
            //提取 resource.builtin
            for (int i = 0; i < deps.Length; i++)
            {
                Object dep  = deps[i];
                string path = AssetDatabase.GetAssetPath(dep);
                if (path.StartsWith("Resources"))
                {
                    AssetTarget builtinAsset = AssetBundleUtils.Load(dep);
                    this.AddDependParent(builtinAsset);
                    builtinAsset.Analyze();
                }
            }
#endif

            var res = from s in deps
                      let obj = AssetDatabase.GetAssetPath(s)
                                select obj;
            var paths = res.Distinct().ToArray();

            for (int i = 0; i < paths.Length; i++)
            {
                if (File.Exists(paths[i]) == false)
                {
                    //Debug.Log("invalid:" + paths[i]);
                    continue;
                }
                FileInfo    fi     = new FileInfo(paths[i]);
                AssetTarget target = AssetBundleUtils.Load(fi);
                if (target == null)
                {
                    continue;
                }

                this.AddDependParent(target);

                target.Analyze();
            }
        }