public void AddRootTargets(DirectoryInfo bundleDir, string[] partterns = null, SearchOption searchOption = SearchOption.AllDirectories) { if (partterns == null) { partterns = new string[] { "*.*" } } ; for (int i = 0; i < partterns.Length; i++) { if (!bundleDir.Exists) { continue; } FileInfo[] prefabs = bundleDir.GetFiles(partterns[i], searchOption); foreach (FileInfo file in prefabs) { if (file.Extension.Contains("meta")) { continue; } AssetTarget target = AssetBundleUtils.Load(file); target.exportType = AssetBundleExportType.Root; } } }
public void AddRootTargets(DirectoryInfo bundleDir, PackMode fPackMode, string parttern = null, SearchOption searchOption = SearchOption.AllDirectories) { if (string.IsNullOrEmpty(parttern)) { parttern = "*.*"; } FileInfo[] prefabs = bundleDir.GetFiles(parttern, searchOption); foreach (FileInfo file in prefabs) { if (file.Extension.Contains("meta")) { continue; } AssetTarget target = AssetBundleUtils.Load(file); target.abDebugName = AssetBundleUtils.GetPackTag(bundleDir, file, fPackMode, parttern, out var abname); target.abFileName = abname; target.exportType = AssetBundleExportType.Root; } }
/// <summary> /// 分析引用关系 /// </summary> public void Analyze() { if (_isAnalyzed) { return; } _isAnalyzed = true; #if !UNITY_5 || UNITY_5_6_OR_NEWER LoadMetaHashIfNecessary(); #endif _cacheInfo = AssetBundleUtils.GetCacheInfo(assetPath); _isFileChanged = _cacheInfo == null || !_cacheInfo.fileHash.Equals(GetHash()) || !_cacheInfo.metaHash.Equals(_metaHash); if (_cacheInfo != null) { _bundleCrc = _cacheInfo.bundleCrc; if (_isFileChanged) { Debug.Log("File was changed : " + assetPath); } } Object[] deps = EditorUtility.CollectDependencies(new Object[] { asset }); #if UNITY_5 || UNITY_5_6_OR_NEWER List <Object> depList = new List <Object>(); for (int i = 0; i < deps.Length; i++) { Object o = deps[i]; //不包含脚本对象 //不包含LightingDataAsset对象 if (o is MonoScript || o is LightingDataAsset) { continue; } //不包含builtin对象 string path = AssetDatabase.GetAssetPath(o); if (path.StartsWith("Resources")) { continue; } depList.Add(o); } deps = depList.ToArray(); #else //提取 resource.builtin for (int i = 0; i < deps.Length; i++) { Object dep = deps[i]; string path = AssetDatabase.GetAssetPath(dep); if (path.StartsWith("Resources")) { AssetTarget builtinAsset = AssetBundleUtils.Load(dep); this.AddDependParent(builtinAsset); builtinAsset.Analyze(); } } #endif var res = from s in deps let obj = AssetDatabase.GetAssetPath(s) select obj; var paths = res.Distinct().ToArray(); for (int i = 0; i < paths.Length; i++) { if (File.Exists(paths[i]) == false) { //Debug.Log("invalid:" + paths[i]); continue; } FileInfo fi = new FileInfo(paths[i]); AssetTarget target = AssetBundleUtils.Load(fi); if (target == null) { continue; } this.AddDependParent(target); target.Analyze(); } }