Exemplo n.º 1
0
        public static GameEditorSettings Load()
        {
            string             jsonStr = System.IO.File.Exists(SettingsFileName) ? Tools.ReadStringFromFile(SettingsFileName) : "";
            GameEditorSettings gs      = Tools.Json2Obj <GameEditorSettings>(jsonStr);

            if (gs == null)
            {
                gs = new GameEditorSettings();
            }
            return(gs);
        }
Exemplo n.º 2
0
        public static void Save(GameEditorSettings settings)
        {
            string jsonStr = Tools.Obj2Json(settings);

            Tools.WriteStringFromFile(SettingsFileName, jsonStr);
        }