public static GameEditorSettings Load() { string jsonStr = System.IO.File.Exists(SettingsFileName) ? Tools.ReadStringFromFile(SettingsFileName) : ""; GameEditorSettings gs = Tools.Json2Obj <GameEditorSettings>(jsonStr); if (gs == null) { gs = new GameEditorSettings(); } return(gs); }
public static void Save(GameEditorSettings settings) { string jsonStr = Tools.Obj2Json(settings); Tools.WriteStringFromFile(SettingsFileName, jsonStr); }