Exemplo n.º 1
0
        private void SaveTileToBuffer(UndoBuffer buffer, int x, int y, bool removeEntities = false)
        {
            var curTile = (Tile)_wvm.CurrentWorld.Tiles[x, y].Clone();

            if (_wvm.CurrentWorld.IsAnchor(x, y))
            {
                if (Tile.IsChest(curTile.Type))
                {
                    var curchest = _wvm.CurrentWorld.GetChestAtTile(x, y);
                    if (curchest != null)
                    {
                        if (removeEntities)
                        {
                            _wvm.CurrentWorld.Chests.Remove(curchest);
                        }
                        var chest = curchest.Copy();
                        buffer.Chests.Add(chest);
                    }
                }
                if (Tile.IsSign(curTile.Type))
                {
                    var cursign = _wvm.CurrentWorld.GetSignAtTile(x, y);
                    if (cursign != null)
                    {
                        if (removeEntities)
                        {
                            _wvm.CurrentWorld.Signs.Remove(cursign);
                        }
                        var sign = cursign.Copy();
                        buffer.Signs.Add(sign);
                    }
                }
                if (Tile.IsTileEntity(curTile.Type))
                {
                    var curTe = _wvm.CurrentWorld.GetTileEntityAtTile(x, y);
                    if (curTe != null)
                    {
                        if (removeEntities)
                        {
                            _wvm.CurrentWorld.TileEntities.Remove(curTe);
                        }
                        var te = curTe.Copy();
                        buffer.TileEntities.Add(te);
                    }
                }
            }
            buffer.Add(new Vector2Int32(x, y), curTile);
        }
        public void Undo()
        {
            if (_currentIndex <= 0)
            {
                return;
            }

            _currentIndex--;

            UndoBuffer redo = new UndoBuffer(string.Format(RedoFile, _currentIndex));

            using (var stream = new FileStream(string.Format(UndoFile, _currentIndex), FileMode.Open))
                using (BinaryReader br = new BinaryReader(stream))
                {
                    foreach (var undoTile in UndoBuffer.ReadUndoTilesFromStream(br))
                    {
                        var curTile = (Tile)_wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y];
                        redo.Add(undoTile.Location, curTile);

                        if (Tile.IsChest(curTile.Type))
                        {
                            var curchest = _wvm.CurrentWorld.GetChestAtTile(undoTile.Location.X, undoTile.Location.Y);
                            if (curchest != null)
                            {
                                _wvm.CurrentWorld.Chests.Remove(curchest);
                                var chest = curchest.Copy();
                                redo.Chests.Add(chest);
                            }
                        }
                        if (Tile.IsSign(curTile.Type))
                        {
                            var cursign = _wvm.CurrentWorld.GetSignAtTile(undoTile.Location.X, undoTile.Location.Y);
                            if (cursign != null)
                            {
                                _wvm.CurrentWorld.Signs.Remove(cursign);
                                var sign = cursign.Copy();
                                redo.Signs.Add(sign);
                            }
                        }
                        if (Tile.IsTileEntity(curTile.Type))
                        {
                            var curTe = _wvm.CurrentWorld.GetTileEntityAtTile(undoTile.Location.X, undoTile.Location.Y);
                            if (curTe != null)
                            {
                                _wvm.CurrentWorld.TileEntities.Remove(curTe);
                                var te = curTe.Copy();
                                redo.TileEntities.Add(te);
                            }
                        }
                        _wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y] = (Tile)undoTile.Tile;
                        _wvm.UpdateRenderPixel(undoTile.Location);

                        /* Heathtech */
                        BlendRules.ResetUVCache(_wvm, undoTile.Location.X, undoTile.Location.Y, 1, 1);
                    }

                    redo.Close();
                    redo.Dispose();
                    redo = null;

                    foreach (var chest in World.LoadChestData(br))
                    {
                        _wvm.CurrentWorld.Chests.Add(chest);
                    }
                    foreach (var sign in World.LoadSignData(br))
                    {
                        _wvm.CurrentWorld.Signs.Add(sign);
                    }
                }
            _wvm.CurrentWorld.UpgradeLegacyTileEntities();
            OnUndid(this, EventArgs.Empty);
        }