Exemplo n.º 1
0
 static void Main(string[] args)
 {
     fizzbuzz(100);
     ConsoleManager.ClearScreen();
 }
Exemplo n.º 2
0
        public bool Setup()
        {
            int steps = 3, stepsDone = 0;

            try
            {
                //setup folder
                ConsoleManager.writeLine($"step {stepsDone}/{steps}");
                stepsDone++;
                Directory.CreateDirectory(filebase + "/TBG_Unital");
                filebase = filebase + "/TBG_Unital";

                //load settings
                ConsoleManager.writeLine($"\b\b\b{stepsDone}/{steps}");
                stepsDone++;
                Directory.CreateDirectory(filebase + "/Settings");

                ConsoleManager.writeLine($"\b\b\b{stepsDone}/{steps}");
                stepsDone++;
                if (File.Exists(filebase + "/Settings/settings.TBU"))
                {
                    //DEBUG LINE
                    if (Program.debug)
                    {
                        Console.WriteLine("Found existing settings file loading it");
                    }
                    //load general settings
                    LoadSettings(filebase + "/Settings/settings.TBU");
                }
                else
                {
                    if (Program.debug)
                    {
                        Console.WriteLine("Didnt find existing settings file creating it");
                    }
                    //Setup settings file
                }
                //Load world
                stepsDone++;
                if (File.Exists(filebase + "/Settings/settings.TBU"))
                {
                    //DEBUG LINE
                    if (Program.debug)
                    {
                        Console.WriteLine("Found existing world file loading it");
                    }
                    //load general settings
                }
                else
                {
                    if (Program.debug)
                    {
                        Console.WriteLine("Didnt find existing world file creating it");
                    }
                    //Setup settings file
                }
            }
            catch {
                throw new Exception("Error setting up files!");
            }
            return(true);
        }