static void Main(string[] args) { fizzbuzz(100); ConsoleManager.ClearScreen(); }
public bool Setup() { int steps = 3, stepsDone = 0; try { //setup folder ConsoleManager.writeLine($"step {stepsDone}/{steps}"); stepsDone++; Directory.CreateDirectory(filebase + "/TBG_Unital"); filebase = filebase + "/TBG_Unital"; //load settings ConsoleManager.writeLine($"\b\b\b{stepsDone}/{steps}"); stepsDone++; Directory.CreateDirectory(filebase + "/Settings"); ConsoleManager.writeLine($"\b\b\b{stepsDone}/{steps}"); stepsDone++; if (File.Exists(filebase + "/Settings/settings.TBU")) { //DEBUG LINE if (Program.debug) { Console.WriteLine("Found existing settings file loading it"); } //load general settings LoadSettings(filebase + "/Settings/settings.TBU"); } else { if (Program.debug) { Console.WriteLine("Didnt find existing settings file creating it"); } //Setup settings file } //Load world stepsDone++; if (File.Exists(filebase + "/Settings/settings.TBU")) { //DEBUG LINE if (Program.debug) { Console.WriteLine("Found existing world file loading it"); } //load general settings } else { if (Program.debug) { Console.WriteLine("Didnt find existing world file creating it"); } //Setup settings file } } catch { throw new Exception("Error setting up files!"); } return(true); }