Exemplo n.º 1
0
        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<IObserveAbility>();
            abilitys.DetechAbility<IObservedAbility>();
            abilitys.DetechAbility<ICrossAbility>();

            base._RiseAbility(abilitys);
        }
Exemplo n.º 2
0
 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<PhysicalAbility>();
     abilitys.DetechAbility<IMoverAbility>();
 }
Exemplo n.º 3
0
 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<Regulus.Physics.IQuadObject>();
     abilitys.DetechAbility<PhysicalAbility>();
 }
Exemplo n.º 4
0
 /// <summary>
 /// 移除功能
 /// </summary>
 /// <param name="abilitys">現有功能Dict</param>
 protected override void _RiseAbility(Entity.AbilitySet abilitys)
 {
     abilitys.DetechAbility<IObserveAbility>();
 }
Exemplo n.º 5
0
        /*public event Action<string, Types.Vector2, string, Types.Vector2> CrossEvent;
        void _CrossAbility_MoveEvent(string target_map, Types.Vector2 target_position)
        {
            if (CrossEvent != null)
                CrossEvent(target_map, target_position, _DBActorInfomation.Property.Map, _DBActorInfomation.Property.Position );
            CrossEvent = null;
        }*/
        /// <summary>
        /// 移除功能
        /// </summary>
        /// <param name="abilitys">現有功能Dict</param>
        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<Session.StuffTeacher>();
            abilitys.DetechAbility<Session.StuffStudent>();
            abilitys.DetechAbility<IObserveAbility>();
            abilitys.DetechAbility<IObservedAbility>();
            abilitys.DetechAbility<ICrossAbility>();

            base._RiseAbility(abilitys);
        }
Exemplo n.º 6
0
        /// <summary>
        /// 移除功能
        /// </summary>
        /// <param name="abilitys">現有功能Dict</param>
        protected override void _RiseAbility(Entity.AbilitySet abilitys)
        {
            abilitys.DetechAbility<IActorPropertyAbility>();
            abilitys.DetechAbility<IActorUpdateAbility>();
            abilitys.DetechAbility<ISkillCaptureAbility>();

            abilitys.DetechAbility<IBehaviorCommandAbility>();
            abilitys.DetechAbility<IBehaviorAbility>();
            abilitys.DetechAbility<IMoverAbility>();
            abilitys.DetechAbility<PhysicalAbility>();
        }