Hide() public static method

public static Hide ( ) : void
return void
Exemplo n.º 1
0
Arquivo: Input.cs Projeto: ndech/Alpha
 public void Initialize(IContext context)
 {
     _context          = context;
     _mousePosition    = _context.ScreenSize / 2;
     _form             = _context.Form;
     _form.MouseWheel += OnMouseWheel;
     _keys             = Enum.GetValues(typeof(Key));
     //Hides default cursor
     Cursor.Hide();
 }
Exemplo n.º 2
0
        private static void PreUpdate()
        {
            if (Graphics.ApplicationIsActivated())
            {
                Entry.ExecuteOnMainThread(new Action(CalculateKeyInfos));
                Entry.ExecuteOnMainThread(new Action(CalculateMouseInfos));
            }

            Entry.ExecuteOnMainThread(() =>
            {
                switch (CursorMode)
                {
                case CursorLockMode.Free:
                    {
                        if (_ShowCursor)
                        {
                            FCursor.Show();
                        }
                    }
                    break;

                case CursorLockMode.Confined:
                    {
                        if (!Graphics.ApplicationIsActivated())
                        {
                            return;
                        }

                        GameWindow w = GameWindow.Instance;

                        w.Cursor = new FCursor(FCursor.Current.Handle);
                        System.Drawing.Point l = w.Location;
                        l.Y += Graphics._BordersSize.y - (Graphics._BordersSize.y / 4) + 1;
                        l.X += Graphics._BordersSize.X / 2;


                        System.Drawing.Size s = w.Size;
                        s.Height -= Graphics._BordersSize.y;
                        s.Width  -= Graphics._BordersSize.x;

                        FCursor.Clip = new System.Drawing.Rectangle(l, s);
                    }
                    break;

                case CursorLockMode.Locked:
                    {
                        if (!Graphics.ApplicationIsActivated())
                        {
                            return;
                        }

                        GameWindow w = GameWindow.Instance;

                        if (w == null)
                        {
                            return;
                        }
                        w.Cursor = new FCursor(FCursor.Current.Handle);

                        //Center of render window
                        System.Drawing.Point wp = w.Location;
                        Vector2I winPos         = new Vector2I(wp.X, wp.Y);
                        System.Drawing.Size ws  = w.Size;
                        Vector2I winSize        = new Vector2I(ws.Width, ws.Height);
                        Vector2I cp             = winPos + (winSize / 2) + new Vector2I(0, Graphics._BordersSize.y / 2);

                        Vector2I previous = new Vector2I(FCursor.Position.X, FCursor.Position.Y);

                        FCursor.Position = new System.Drawing.Point(cp.x, cp.y);

                        CursorMovement = previous - cp;

                        if (_ShowCursor)
                        {
                            FCursor.Show();
                        }

                        else
                        {
                            FCursor.Hide();
                        }
                    }
                    break;
                }
            });
        }
Exemplo n.º 3
0
 public void SaveScreen()
 {
     savers = createPageHostAndRun <ScreenSaver>(screenSaverFactory, screenSaverConfigurer);
     Cursor.Hide();
 }