public static EResult GetHostedDedicatedServerAddress(out SteamDatagramHostedAddress pRouting) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_GetHostedDedicatedServerAddress(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pRouting)); }
internal bool GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting) { var returnValue = _GetHostedDedicatedServerAddress(Self, ref pRouting); return(returnValue); }
private static extern Result _GetHostedDedicatedServerAddress(IntPtr self, ref SteamDatagramHostedAddress pRouting);
internal bool GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting) { return(_GetHostedDedicatedServerAddress(Self, ref pRouting)); }
public Result GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting) { var returnValue = _GetHostedDedicatedServerAddress(Self, ref pRouting); return(returnValue); }