public static EResult GetHostedDedicatedServerAddress(out SteamDatagramHostedAddress pRouting)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_GetHostedDedicatedServerAddress(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pRouting));
 }
        internal bool GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting)
        {
            var returnValue = _GetHostedDedicatedServerAddress(Self, ref pRouting);

            return(returnValue);
        }
 private static extern Result _GetHostedDedicatedServerAddress(IntPtr self, ref SteamDatagramHostedAddress pRouting);
 internal bool GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting)
 {
     return(_GetHostedDedicatedServerAddress(Self, ref pRouting));
 }
        public Result GetHostedDedicatedServerAddress(ref SteamDatagramHostedAddress pRouting)
        {
            var returnValue = _GetHostedDedicatedServerAddress(Self, ref pRouting);

            return(returnValue);
        }