Inheritance: ISteamSerializableMessage
Exemplo n.º 1
0
            internal GuestPassListCallback( MsgClientUpdateGuestPassesList msg, Stream payload )
            {
                Result = msg.Result;
                CountGuestPassesToGive = msg.CountGuestPassesToGive;
                CountGuestPassesToRedeem = msg.CountGuestPassesToRedeem;

                GuestPasses = new List<KeyValue>();
                for ( int i = 0; i < CountGuestPassesToGive + CountGuestPassesToRedeem; i++ )
                {
                    var kv = new KeyValue();
                    kv.TryReadAsBinary( payload );
                    GuestPasses.Add( kv );
                }
            }
Exemplo n.º 2
0
 internal GuestPassListCallback( SteamClient client, MsgClientUpdateGuestPassesList msg, Stream payload )
     : base( client )