internal GuestPassListCallback( MsgClientUpdateGuestPassesList msg, Stream payload ) { Result = msg.Result; CountGuestPassesToGive = msg.CountGuestPassesToGive; CountGuestPassesToRedeem = msg.CountGuestPassesToRedeem; GuestPasses = new List<KeyValue>(); for ( int i = 0; i < CountGuestPassesToGive + CountGuestPassesToRedeem; i++ ) { var kv = new KeyValue(); kv.TryReadAsBinary( payload ); GuestPasses.Add( kv ); } }
internal GuestPassListCallback( SteamClient client, MsgClientUpdateGuestPassesList msg, Stream payload ) : base( client )