private void Player_Warped(object sender, StardewModdingAPI.Events.WarpedEventArgs e) { if (justWarped) { return; } SerializationManager.cleanUpInventory(); //SerializationManager.cleanUpWorld(); //SerializationManager.cleanUpStorageContainers(); justWarped = true; }
private void SaveEvents_BeforeSave(object sender, EventArgs e) { SerializationManager.cleanUpInventory(); SerializationManager.cleanUpWorld(); SerializationManager.cleanUpStorageContainers(); }