Example #1
0
 private void Player_Warped(object sender, StardewModdingAPI.Events.WarpedEventArgs e)
 {
     if (justWarped)
     {
         return;
     }
     SerializationManager.cleanUpInventory();
     //SerializationManager.cleanUpWorld();
     //SerializationManager.cleanUpStorageContainers();
     justWarped = true;
 }
Example #2
0
 private void SaveEvents_BeforeSave(object sender, EventArgs e)
 {
     SerializationManager.cleanUpInventory();
     SerializationManager.cleanUpWorld();
     SerializationManager.cleanUpStorageContainers();
 }