public static SpriteNodeBatch Add(SpriteNodeBatch.Name name, int reserveNum = 3, int reserveGrow = 1) { //SpriteNodeBatchManager pMan = SpriteNodeBatchManager.privGetInstance(); SpriteNodeBatchManager pMan = SpriteNodeBatchManager.pActiveSBManager; Debug.Assert(pMan != null); SpriteNodeBatch pNode = (SpriteNodeBatch)pMan.baseAdd(); Debug.Assert(pNode != null); pNode.Set(name, reserveNum, reserveGrow); return(pNode); }